Do the math before the disk does it for you
Bitrate converts to storage at a fixed rate: 6000 Kbps of video is roughly 2.7 GB per hour, and a CRF-based local recording at 1080p60 lands between 5 and 7 GB per hour depending on motion. A four-hour charity stream with local recording produces around 25 GB in one evening; a season of three streams a week is half a terabyte before you have exported a single highlight. Storage planning for a streaming rig is season-scale, not night-scale, and most "my drive filled up mid-stream" disasters were scheduled weeks in advance by arithmetic.
Layout matters as much as capacity. A dedicated capture drive — a second SSD, any size you can afford — decouples recording from the system: when the capture disk fills, Windows keeps breathing, and the encoder never competes with the game for the same volume. Recording to the same NVMe as your OS and game works until free space runs low; recording to an HDD works on paper for sequential writes and dies the moment the game reads textures off the same platter. Keep 15-20% free on both drives: below that, SSDs lose write performance exactly when OBS needs it most.
The weekly routine, streamer edition
The between-streams pass is short and unglamorous: move the keepers to an archive drive or NAS, delete the rest, and empty the clip folders nobody watches twice. Audit what your tools write and where: instant-replay features and auto-clip tools (NVIDIA's overlay, Medal, and friends) each maintain their own output library, and a replay buffer has a disk quota of its own; OBS crash dumps under %APPDATA%\obs-studio can quietly reach hundreds of megabytes after a bad driver week. Five folders checked weekly is the whole job.
Freeze the config on stream days: encoder settings, driver versions and scene collections do not change hours before broadcast, because the rollback path is the difference between an anecdote and a disaster. Test changes on off days, and export your scene collections before any experiment — they are JSON files, they restore in seconds, and they are the only part of the setup that cannot be rebuilt from raw footage. After every GPU driver update, expect the shader cache to rebuild on the next launch: a stutter or two during the first minutes is normal, not a sign your rig is dying.
- Move keepers off the capture drive weekly — archive or NAS first, then empty the source folder
- Keep 15-20% free on both drives; below that, encoder and OS both start to stutter
- Audit the clip tools' output folders — instant replay and auto-clips write gigabytes nobody watches twice
- Empty %APPDATA%\obs-studio\crashes and logs during the sweep — a bad driver week can leave hundreds of MB of dumps
- Expect a shader cache rebuild after each GPU driver update — the first minutes may stutter, that is normal
- Export OBS scene collections before any experiment; never change encoder settings on stream day
The part nobody does by hand for long
The honest truth about maintenance routines is that they work exactly until the night you don't feel like it — post-stream, at 1 a.m., with work in the morning. That is a scheduler's job, not a willpower job: the regenerable junk on a streaming rig (OBS logs and dumps, shader caches, the webcaches of every chat and overlay tool) is precisely the category Kleaner PRO's Safe preset handles on a Windows Task Scheduler task, unattended, while the heavy media files stay yours alone to triage.
Two more habits close it out. SSDs need nothing from you but space: TRIM runs on its own schedule, and "optimization" for an SSD means exactly that, not defragmentation — a monthly retrim is housekeeping, not repair. And mind the background stack on stream days: browser tabs with dashboards and alerts, chat clients and the launcher of the week all eat RAM and CPU that the encoder would rather have; a second machine or a tablet for chat is cheaper than a dropped-frames war against your own overlay.
Questions and Answers
How much disk space do OBS recordings need?
Count from bitrate: 12 Mbps is about 5.4 GB per hour, so a three-hour 1080p60 session needs roughly 16 GB per copy. Plan by season, not by night — a dedicated 1-2 TB capture drive is the comfortable answer.
Should OBS record to a separate drive?
If you have one, yes: it decouples capture from OS and game I/O, so a full capture disk never touches the system. Any SSD beats any HDD for this job; the worst option is the same physical disk the game reads from.
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