Kleaner PRO

Professional care for Windows 7/10/11.

Made with care for performance.

Follow us
Products
  • Kleaner PRO
  • Store
  • Activation portal
  • What's new in Kleaner PRO
  • More products — coming soon
Resources
  • Features
  • FAQ
  • Compare tools
  • Knowledge Base
  • Blog
  • Download
Legal
  • License agreement
  • Terms of service
  • Privacy policy
  • Refund policy
[email protected]Telegram support @Vladimlrovlch
© 2026 Kleaner PRO · kleaner.pro. All rights reserved.
Payments
ЮMoneyVisaMastercardМИРPayPalWebMoneyUseGatewayBitcoinEthereumUSDT
    Kleaner PRO
    FeaturesSmart CarePricingFAQKnowledge BaseBlogDownloadActivate
    FeaturesSmart CarePricingFAQKnowledge BaseBlogDownloadActivate
    BuyBuy license
    Blog →4 min read2024-05-09· Kleaner PRO Team

    Unreal Engine DDC: The Derived Data Cache Monster

    Ask any Unreal developer what ate their disk and you will hear three letters: DDC. The Derived Data Cache is a build cache doing honest work — it is just that every engine version keeps its own, and nobody ever cleans the old ones.

    What the DDC actually is

    Derived data is everything Unreal computes from your raw assets: compiled shaders, processed textures, built collision and lighting. The DDC stores those results so the editor does not recompute them on every launch, which is the difference between a project opening in a minute and opening in half a day. Epic's own documentation is blunt about its nature: the local cache is disposable, because everything in it can be rebuilt from the source assets.

    The monster part is versioning. Cache entries are keyed by engine version, so upgrading from 4.27 to 5.3 does not reuse the old data — it builds a fresh cache alongside it, and the old one stays forever. A studio machine with two years of engine versions and a dozen projects routinely carries 50–100 GB of DDC that nothing active is reading.

    What you can delete, and what it costs

    Deleting the local DDC is always safe; the only cost is time. The next editor launch recompiles shaders and reprocesses assets, so the first load of each project is slow, shader compilation hogs the CPU for a while, and then everything is back to normal. The trick is deleting the right subsets so you rarely pay that price in full.

    • Local cache: %LOCALAPPDATA%\UnrealEngine\Common\DerivedDataCache — safe to delete wholesale
    • After an engine upgrade, remove the subfolders of retired versions first — pure dead weight
    • Finished projects: their DDC is dead the day you archive them; delete along with Intermediate and Saved
    • Active projects: expect slow first loads and shader recompiles — schedule the delete before a break, not before a deadline
    • Teams should stand up a Shared DDC on a network drive so nobody recompiles alone

    Housekeeping that keeps it from coming back

    The cache regrows, so the habit matters more than the purge. Archive finished projects with their caches stripped, purge retired engine versions after every upgrade, and check the folder size once a month — %LOCALAPPDATA% never tidies up after itself. If you work across many projects, redirecting the cache to a dedicated drive keeps the pressure on C: honest.

    Generic disk-cleanup tools do not know this folder exists, which is why multi-gigabyte caches survive every "cleanup" untouched. Kleaner PRO's Space Explorer — top folders by size, with drill-down — is how you catch a quietly grown DDC before guessing does. However you go about it, the rule is the same: know which engine versions you still use, and be ruthless about the rest.

    Questions and Answers

    Is it safe to delete the Unreal Derived Data Cache?

    Yes — Epic documents it as disposable. The editor rebuilds what it needs; you pay with slow first loads and shader recompiles, not broken projects.

    Why is my Derived Data Cache so big?

    Every engine version and every project builds its own entries, and nothing expires automatically. Two years of upgrades plus archived projects is how 100 GB happens.

    Know what is included before you buy.

    The one-time 30-minute trial covers core tools. PRO-labelled features stay locked until a paid license is activated.

    Download for WindowsBuy license

    Read next

    The Complete Windows 11 Cleanup Guide (2026): what is safe to delete and what breaks the system→Windows 11 privacy in 2026: 14 telemetry settings worth checking→SSD and HDD in 2026: defragmentation, TRIM, and myths that need to die→

    Write to us: [email protected]

    English
    EnglishРусскийУкраїнськаDeutschEspañolFrançaisPortuguês (BR)Polski